a table is cold, however, no game can be more depressing
Craps is one game that can’t be
learned by simply watching the action. For one thing,
it’s difficult for a beginner to tell when a
7 is good or bad, and whether or not to bet with the
shooters or against them. Do yourself—and the
dealers—a favor by taking a lesson or two before
laying down the bucks.
The player with the dice throws the "come-out
roll." If the shooter rolls a 7 or 11, players
with money on the "PASS LINE" win. If the
player rolls "craps"---a 2, 3 or 12---the
house wins the money bet on the "PASS LINE."
The player continues to roll to make a point, which
can be any number except 2, 3, 7, 11 or 12. The point
is marked with a round puck. If the player hits that
point before rolling a 7, those betting on the "PASS"
and "COME" lines win. If the player gets
a 7 before rolling the point, the house wins all the
money on the "COME" line, and those who
gambled on the "DON'T PASS" and "DON'T
COME" lines also win. In craps, there are many
other table bets possible, as well, all with various
odds and payouts.
One suggestion: Always study the tables before
jumping into the action. If it’s a hot table,
it probably will be crowded and noisy. A steady
turnover, on the other hand, is a solid clue that
a table is cold. Of course, luck can change at
any time, and with the addition or subtraction
of a single player.